Five Nights at IDK by Jscratching2122 look at tiny url with allias FiveNightsAtIDKDescription Headphones are recommended To change to mobile, change the little computer in the bottom to the phone and vice versa Quick bug I haven't fixed, the entities appear when you first look at the computer even if they are not truly there Double press the flag Press on the Audio Lure button to audio lure entities to the camera you're on (6 second reload time). Note, the entities only move to that camera if they are connected to it. Press the Back button to get out of the cameras Survive until 6 AM for 5 nights Look at the cameras and make sure that you don't die Press the computer to open the cameras Press the vent to close/open the vent Press on each camera number to move to that camera number Character information ___________________________________________________ Daddy Pig appears night 1 and above Daddy Pig goes through solid zones and is lured to Camera 8 to jumpscare you. Use audio lures to bring him away from Camera 8. Daddy Pig always starts on camera 3 Tung Tung Tung Sahur appears night 2 and above Tung Tung Tung Sahur goes through vents (dashed zones) and solid zones and can jumpscare you from both camera 4 and camera 8. Tung Tung Tung Sahur is more likely to attack from camera 8. When you hear a Tung Tung Tung sound, close the vent and Tung Tung will not come in, but if you run out of oxygen, Daddy Pig finds you and jumpscares you. Once you hear the Tung Tung sound again, he has left back to Camera One. You can lure him away with audio lures. Tung Tung Tung Sahur starts on camera 1. Gedagedigedagedago appears night 3 and above. Gedagedigedagedago does not harm you but annoys you. He does not let you open cameras until you press the Gedagedigedagedago plushie 10 times. However, you can still close the vents and do anything in the office while he is attacking. Rick Astley appears night 4 and above Once you hear the iconic music, stop moving the mouse. Rick Astley attacks when you mouse is moving while he is checking (This means he covers the whole screen for about 7-8 seconds). Once he goes away, you are safe, unless you moved the mouse, then you are going to get jumpscared. Goofy Goober (Dandy's World) appears only night 5 Goofy Goober does not try to attack you, but tries to bring other entities towards you. He can move around the map, but only through solid zones. However, Goofy Goober does not listen to audio lures. Goofy Goober always starts on camera 2. He basically acts as an audio lure as an entity. Map Information: ___________________________________________________ Camera 1: Vents go to camera 2 Solid zones go to cameras 3, 4, and 5 Camera 2: Vents go to camera 1 Solid zones go to camera 4 Camera 3: Vents go to camera 6 Solid zones go to cameras 1, 4, and 5 Camera 4: Vents go to YOU Solid zones go to cameras 1, 2, 3, and 5 Camera 5: Solid zones go to cameras 1, 3, 4, 6, 7, 8 Camera 6: Vents go to camera 3 Solid zones go to camera 5 Camera 7: Vents go to camera 8 Solid zones go to cameras 5 Camera 8: Vents go to camera 7 and YOU Solid zones go to camera 5 and YOU ___________________________________________________ Random Stuff: Night 1 - Level 1 - Daddy Pig moves every 12 seconds Night 2 - Level 2 - Daddy Pig moves every 11 seconds; Triple T moves every 10 seconds Night 3 - Level 3 - Daddy Pig moves every 10 seconds; Triple T moves every 9 seconds; Gedagedigedagedo appears around every 20-25 seconds Night 4 - Level 5 - Daddy Pig moves every 9 seconds; Triple T moves every 8 seconds; Gedagedigedagedo appears around every 17-23 seconds; Rick Astley appears every 25-30 seconds Night 5 - Level 6 - Daddy Pig moves every 8 seconds; Triple T moves every 7 seconds; Gedagedigedagedo appears around every 15-20 seconds; Rick Astley appears every 25-30 seconds; Goofy Goober moves after 6 seconds, uses his ability for 7 seconds, then the cycle repeats Weekly/Custom -> Night 1 -> Night 2 -> Night 3 -> Night 4 -> Night 5
Anticipate weekly updates (next: ?) UPDATE: (6-7-26) Added the weekly challenge 6-7 where all of the entities have something to do with 6-7. Also, for 6-7 day, all of the entities will have their 6-7 costumes for whatever night you play. Also, I fixed a quick bug where if you pressed "s" while in a weekly challenge, it would reset your run because that was how you selected it. (6-6-26) Fixed Mobile/Unmobile sprite so it does not show up when you open HTP (however afterwards, it disappears) 6-7-26 - Week 5 (Level 6): 6-7 - This challenge includes all the entities serving as a night 6 or 7 being harder than night 5. Triple T moves every 6 seconds and Daddy Pig moves every 7 seconds. GDGO spawns every 16-17 seconds and Rick Astley spawns every 26-27 seconds. Finally, Goofy Goober moves at his night 5 movement times moving for 6 seconds and grabbing for 7 seconds. No matter what, whenever you play this challenge, they will always have their 67 costumes. 5-31-26 - Week 4 (Level 6): Deadly Distractors - This challenge includes Daddy Pig, Rick Astley, and GDGO. Rick Astley and GDGO spawn much more often with GDGO spawning every 10-15 seconds and Rick Astley spawning every 15-20 seconds. However, Daddy Pig moves at night 5 speed (8 seconds) making it balanced between the distractors and heavy fire. This update also changed weekly challenge music to homage funk instead of funk do suprise. (5-29-26) Eariler, the code was simplified quickly for mobile/unmobile sprite for less lag I guess. 5-21-26 - Week 3 (Level ?): Randomization - This challenge randomizes which entities will be there. These can make the stats from any level (not including weekly challenges) be applied to an entity. (5-21-26) I also added the mute button. (5-22-26) Also fixed a minor bug with Tung Tung Tung Sahur in the weekly challenge and custom. (5-24-26) Also added difficulty bar to custom mode to see what level you are doing. (5-25-26) Also added mobile friendly option. 5-14-26 - Week 2 (Level 4): Goofy Grabbing - In this event, Goofy Goober's grabbing time is extended (9 sec grabbing - 1 sec movement), making it more likely for the entities to follow them. The entities include Tung Tung Tung Sahur (8 seconds) and Daddy Pig (9 seconds). This update also added the Camera Number sprite. 5-7-26 - Week 1 (Level 5): Super Charged - In this event, it is just Triple T and Daddy Pig but they move extremely fast with Triple T moving every 3 seconds and Daddy Pig moving every 5 seconds. I believe in this update I added it so you stay on the camera number you were previously on. View Updates 5-3-26 - Wow, 50 views already 5-22-26 - Yay! 100 Views! Did not think that I would get here this fast Lets try to get this game featured for no good reason Asks any questions in the comments I don't really have much to make anymore because I added a lot in the week 3 update Whoever beats the game, comment with evidence of your win (e.g. a scratch project with a recording of you beating night 5, then you might win an award) Turbowarp: https://turbowarp.org/1307152961 A fnaf parody or fnaf type game I guess? I'm running out of ideas Thanks to @ninja_awesome200 and the @fiesta_animations team for the original idea https://scratch.mit.edu/projects/1304364135/ Also thanks to @KayleeCat7677 for the Goofy Goober entity idea Thanks to @ninja_awesome200 for the static sprite Thanks to @fiesta_animaitons for the fahhh sound effect and tung tung tung sahur sound effect Thanks to @KGinn-Ninja for some of the goofy sound effects a couple of years ago Thanks to @gedagedigedagedago for the Gedagedigedagedago sound effect Thanks to @cohenn01 for some of the undertale music Thanks to yourugor on Pixabay for static sound effect Thanks to IchiPemis on VoiceMod for rush jumpscare sound Thanks to u_xg7ssi08yr on Pixabay for bell sound effect Thanks to SavageMem on Voicemod for peppa pig sound Thanks to the youtube channel The Vibe Guide for both musics homage funk and funk do suprise Credits: KIXIA, KREZUS - HOMAGE FUNK Also thanks to the people which I stole some random sounds from (oof sound, undertale music, rickroll, etc) Credit to the random people who supported me: -@cutiekitty000 -@ElGatoAndMaxwell -@dinoxa_557 - And many others Songs in order they appear Start Screen: Dream Speedrun Music Custom Night: Funk Do Suprise Weekly Challenge: Homage Funk Night 1: MrBeast Phonk (ATTACK OF THE KILLER QUEEN) Night 2: Death by Glamour Night 3: Thomas the Tank Engine x Thick of It Phonk Night 4: Spider Dance Night 5: Megalovania #FNAF #Meme #Parody #Trending #All #Games #TurboWarp #PeppaPig #Rickroll