UNFINISHED! Attack works, along with four Special attacks. I haven't added conditions yet. There is timing involved in the jumps. You have to click as soon as the cat lands on the enemy. For Scratch, you have to click according to the circle thing, when the circle is as full as possible. For Flame Blast (my most high-quality fire effect I've ever created), click as soon as the flame grows to its full size as it's stationary. Rainfall has you spam click to deal more damage, starting when the cloud hovers over the enemies. In Zap Laser, click as soon as the warning outline grows the largest and flashes white. For Poison Gas you have to rapidly spin the dial and make as many full rotations as possible. Meteor Crash requires you to time 10 meteors as they strike random enemies. For HP Refill, click as soon as the last ring fully disappears. (also, select someone on your team, enemy doesn't work) Any feedback on the 3 new special attacks?
I need suggestions... Current ideas for consideration (not all are done): - Attack: - Jump - two jumps on an enemy - does not work on spiky enemies - Scratch - one powerful scratch - does not work on flying enemies - Special: - flame blast - rainfall - zap laser - poison gas - meteor crash - hp refill - each cat has unique special attack(s) - requires points (stronger attacks require more) - powerful attacks that may inflict conditions (thanks to @MotherBoardFreak for the idea) - I'm considering these: - burn (no control/reduced attack) - freeze (no attack) - stun (no special) - poison (damage over time) - weaken (reduce defense) - sleep (no actions until attacked) - also includes team boosters: - heal - revive - defense up - attack up - Block: - further reduces damage for the next turn - (backup choice) - Equip (maybe) - break after several uses - Shoes (jump) - Gloves (scratch)