✿▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬✿ [][][][][][][][][][][[][][][] Fastline [][][][][][][][][][][][][][] ▬▬▬▬▬▬▬ ♈ by @Moonlight_lisa ♈ ▬▬▬▬▬▬ Controls Accelerate: ↑ Arrow or A Brake / Slow Down: ↓ Arrow or Z Steer Left: ← Arrow Steer Right: → Arrow ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Objective: Race against the bots Complete all laps Finish ahead of your opponents to win That’s it — simple and readable.
If you enjoyed playing this game, consider dropping a heart ❤️ and a favorite ⭐️, and it would be greatly be appreciated if you could follow me ⏪ and propose this to be featured! Credits are below btw. CREDITS Game Development & Gameplay Systems Primary Game Development (≈60% of project code and systems): Me This includes: Core gameplay logic Rival system (movement, behavior integration, projection) Completion and fixing of partially implemented systems Lap-based race flow and race-end logic Object and rival clipping fixes Modular distance handling for laps Track creation and tuning User interface logic and pause menu Almost everything else is by @littlekitykat, and you should consider checking out their engine! https://scratch.mit.edu/projects/225569460/ --- AI & Layout Lap Interface / Structure: Generated with Craiyon AI Gameplay Behavior, Integration, and Fixes: Implemented and modified by me --- Engine & Base Assets Base Racing Engine (unmodified core systems): @littlekitycat Car Asset: Provided with the engine by @littlekitycat Lap Counter (Original Version): By @littlekitycat Lap Counter Fixes & Completion: Implemented by me (Logic correction, stability fixes, race-end handling) Track Selection Screen: By Some sounds were also included with the original engine. --- Visual Assets Menu / Title Screen Art: Generated or sourced using Craiyon, then integrated into the project --- Audio Menu Music: Sourced from Pixabay (royalty-free) Sound Effects: Combination of engine-provided sounds and game-integrated effects --- ⏸️ User Interface Pause Menu: Designed and implemented by me --- ? Contribution Note (Clarification) Approximately 60% of the final game logic and systems were implemented or substantially modified by me, including gameplay mechanics, AI behavior, race flow, bug fixes, and system integration. The remaining portions consist of the original engine framework and base assets credited above.