Been a while, but I got another one of these done :] Honestly I think this might be one of my most complicated FNF projects to date, I started another update to the main engine project to support BPM changes mid-song, and it was just so I could do this song lmao. I do have a couple other FNF projects in the works (Mainly Troubleshootin' and VS Void), both in Scratch and in HaxeFlixel, so I guess stay tuned for those. Also, I would have recreated the entire death screen, but I was getting worried about the asset count going too high. <CONTROLS> - Arrow Keys: Hit notes - WASD / ASKL: Hit notes (Key Config 1) - DFJK: Hit notes (Key Config 2) - I (i): Switch Keybinds between config 1 & 2 - B: Toggle Botplay - N: Toggle Downscroll - M: Toggle Simple Text Readout (for computers that can't handle the complicated text display) - R: Reset - Space Bar: Jump / Homing Attack - Mouse: Pick up dropped rings (very small window, but it's possible) Tags (at this point im convinced these don't actually add any publicity but im keeping them in just in case) #fnf #fridaynightfunkin #indymine #fnfinscratch #fnfrecreation #scratch #sonic #metalsonic #sonicthehedgehog
Chart Editor (I ACTUALLY FINISHED THE UPDATE, I just need to update the actual engine before I can publish it): https://scratch.mit.edu/projects/631493043/ WARNING: This project can run slowly if your computer is bad! Playing the TurboWarp version is highly recommended! (You might also need to play through the song a second time so that the audio can load properly) Play in 60 FPS (RECOMMENDED): https://turbowarp.org/1307676759/ Sonic the Funk created by Jon SpeedArts Blueprint composed by MegaBaz