left/right arrows or drag to rotate w/s to zoom in/out
v0.55a minor release: Accuracy is now 1 on Scratch and 4 on Turbowarp. Start Pos is always -10. Loop # is calculated differently. This is for simplicity and ease of integration for different grid size. v0.5a changelog: Triangles now draw by lines. This significantly simplifies and speeds up rendering. Compared to v0.1a, it calculates ~300ms faster, and the drawing is only 3ms longer on average with much more realistic effects. v0.4a changelog: Added triangle culling. Now draws lines instead of triangles, hopefully simplifying if statements for more speed. v0.3a changelog: "Actually 3D update": now uses marching cubes to generate a 3d mesh of triangles, adding more quality and, in some cases, speed, to rendering v0.2a changelog: Added dragging, so now it is mobile-friendly. Added cosmetic changes, which erase much of the performance gain, but make the graph more appealing. Added further zoom-in and de facto z clipping. Used a profiler to cut down on calculation and rendering time - around a 10% decrease. On Scratch, now up to 15fps with a full grid. On Turbowarp, much more noticeable difference. Turbowarp now runs on 4x higher definition. Shifted from using cubes to centered dots. Since the blocks had to do calculations 16 times, this makes it ~16x faster in theory. v0.1a changelog: Switched to a grid-based approach, saving ~20 seconds w/ accuracy 10 and (on average) 19 calculations per dot Also renamed some custom blocks for understanding