WASD or arrows to move, click to attack, mouse to aim attack, Z to close menus. try to get a higher score than last round, every round goes on until your health gets to zero. If you have an idea for the next update, comment it! it might get in! @FLYINGEYE >>>>>>>>>>>>>>>>>>>>>>>MAIN DEV @baby93 >>>>>>>>>>>>>>>>>>>>>>MAIN MUSICIAN @Sixy6, @Rye1234 and @BJC95 >>>>>>UPDATE SUGGESTERS (31, 01, 2023) ok I'm continuing work on this now _____________________________________________ OTHER placeholder merchant music: John Tay - Midnight Alleyway Flight ______________________________________________ UPDATE LOG v1.0.0: added shop, enemy health, inventory, doors and gun v1.0.1: fixed enemy health glitch, added knockback v1.0.2: fixed bug that made the merchant show up in the start menu, added brute, anklebiter, shield, option to purchase shield from merchant as well as the option to heal yourself v1.0.3: added monster limit and achievements v1.0.4: added new weapon (sacrificial blade) v1.0.5: updated movement system v1.0.6: added new weapon (polearm), added the ability to change weapons via the closet v1.0.7: added the "sprint" function (q key) v1.0.8: added the "people online" function (p key) v1.0.9: added difficulty button, nerfed the "sprint" function, re-added the brute v1.1.0: added the ULTRA NIGHTMARE mode v1.1.1: added gold scout v1.1.2: removed the "players online function" due to it being basically obsolete v1.1.3: added the Gold Nightmare mode (a gamemode that makes gold scouts hyper aggressive), added the slowness effect TAGS: #games #games #games
UPDATE LOG [CONTINUED] v1.1.4: added enemy sounds (voiced by yours truly and a wine glass), added gold versions of the other enemies as well v1.1.5: added player knockback, added player hurt sounds, added sounds to most of the weapons v1.1.6: added the swarm mode, added the poison effect, added the "thorns" item for defence against the anklebiters, anklebiters now cause the poison effect, changed the gun item to weird stick v1.1.7: added the BOSS mode, added the wyrm boss v1.1.8: added the abomination boss, changed the BOSS mode to boss rush, changed the ultra nightmare to just nightmare, changed nightmare to horde, gave the wyrm boss a graphical rework, made the wyrm boss's legs their own sprite, changed the wyrm boss's health from 1000 to 5000, raised the price of the sacrificial blade to 40 and lowered the price of the thorns to 20, made the anklebiters get affected by shields higher than tier 2, allowed the sacrificial blade to keep it's additional damage, added descriptions for each difficulty, added personal high score, added the ability to turn the music off. changed the background of the ui to a poster of the biggest update so far, made the high scoring system say the difficulty you got that score in, gave the ground a graphical rework, got rid of the ability to knock back the wyrm bullets. v1.1.9: added "watcher" boss, added cloak, added small hint to what the player can see, gave the ground a graphical rework AGAIN. v1.2.0: added boomerang, added bombs, added trading music (thanks to baby93), added enemy ai, added more achievements. v1.2.1: added achievements menu, added "old one" boss, added confusion effect, added skin for boomerang. v1.2.2: added skin for sword (gotten by loving and favoriting), gave EVERYTHING a graphical rework. v1.2.3: added a timer to see how long you survived, added an actual thumbnail v1.2.4: added a slider v1.2.5: added a toxin blade and an acheivement for attempting to cheese v1.2.6: added hammer, added an enemy that shoots lasers, fixed the closet, added two acheivements, updated the player sprite, fixed a whole lotta bugs. Revamped the secret boomerang sprite, added the "armor" stat, fixed the janky mess the watcher once was v1.2.7: patched out the closet glitch, added error messages, no more AI slop, revamped the enemy attacks, made it so you have to click to attack because the old method was wayyyy too clunky, revamped the weird stick, added starting gold to the harder gamemodes, added meteor hammer, re-added the wyrm boss bullet deflection mechanic, patched out the polearm-toxin dagger visual glitch, added the ability to toggle the (honestly pretty ugly) special sword skin, fixed a bug where the Abomination boss's eyes would show up when you start the game _____________________________________________ ENEMY CATALOG scout: basic enemy, does 3 damage, drops 1 gold brute: bigger enemy, moves slower and does 5 damage, drops 2 gold anklebiter: smaller enemy, moves fast, does 1 damage and ignores shields below tier 3, drops 0.5 gold gold scout: virtually exactly the same as the regular one, but it runs away from you and doubles your gold, is extremely rare, causes the slowness effect when hit by it gold anklebiter: exactly the same as the normal anklebiter, but drops an extra half of your current gold, only found in gold nightmare mode gold brute: exactly the same as the normal brute, but multiplies your current gold fourfold, only found in gold nightmare mode wyrm boss: flies around the screen, shoots projectiles, is fast, does 10 damage, projectiles do 5 damage, drops 40 gold the crawl: covers the walls in the enemy room, does one damage, is immobile and invulnerable abomination boss: is immobile, shoots lasers out of it's eyes, does 1 damage, drops 80 gold watcher boss: does 10 damage, only moves when looked at, really fast, drops 120 gold old one boss: does 10 damage, waits 10 seconds before attacking, while attacking, teleports, goes near invisible and moves around, teleports player, causes confusion effect _____________________________________________ WEAPON CATALOGUE: greatsword: starter weapon, does 3 damage, mid range sacrificial blade: does 5 base damage, gains one point of damage per hit, short range, impossible to use with shields higher than tier 2 polearm: does 3 damage, has good range, slightly faster attack speed, reaches a little bit behind you weird stick: does 5 damage, extremely far range, extremely expensive, shoots magic, side weapon, press X to converge all projectiles at the mouse boomerang: throwable weapon, kind of hard to use, does 3 base damage bomb: throwable weapon, side weapon, explodes after 2.5 seconds, does 100 damage toxin dagger: hits enemy repeatedly, does 5 damage meteor hammer: can be spun up while holding mouse down, damage scales for how long it's charged for, when the mouse is released it fires towards the mouse relatively quickly ______________________________________________ XATHANIEL