update: made it colored Press space to receive a new array (this looks better with higher resolution, and could be improved) How it works: it creates a brand new array and fills it with random noise, it applies the average of the four adjacent cells (the flower, as I call it) and replaces that cell. this creates a smooth blur that could be used with terrain generation. I'm pretty sure minecraft uses a similar formula with perlin noise and blurs it
You may use this, the code is located in the "create array with dimensions (), (), and diffuse () times" and the "create array" blocks GIVE CREDIT PLEASE I WORKED HOURS ON THIS