HIDE AND SEEK First phase: SEEKER should not be looking at the screen HIDER uses ARROWs to move the cat behind an object. When the HIDER is ready. Call over the SEEKER and press SPACE to start the timer Second phase: SEEKER has 30 seconds to find the HIDER SEEKER clicks objects to make them disappear If the HIDER is found, they are allowed to start running around the screen. If the SEEKER clicks to cat, the SEEKER wins! If the HIDER survives 30 seconds, the HIDER wins!
Code4Fun Programming School Author: Andrew Diggins