<DUNGEON WARS> Dungeon Wars (DW) is a platform based one on one combat game taking place in a medieval kingdom <CONTROLS> Player 1: Move - A/D Jump - W Attack - S Player 2: Move - J/L Jump - I Attack - K
<CHANGELOG> 5/1/26 - v0.1.2: Added cooldown to shield blocking ability, optimized damage particles to use less costumes (783 Blocks) 4/30/26 - v0.1.1: Knockback is now dependent on damage taken, fixed crit particles broken in previous update, players now move slightly faster when jumping (767 Blocks) 4/28/26 - v0.1.0: Optimized code, made hitbox costumes bitmap, updated nametags, overhauled health bars, removed some animation frames to make actions more responsive, added blank sprite for improved performance (750 Blocks) 4/15/26 - v0.0.8: Optimized lava particles, added player nametags, repositioned health bars, adjusted player spawn location, fixed hitbox desync (776 Blocks) 4/14/26 - v0.0.7: Added additional music tracks, modified lava effects, second damage effect now follows player (753 Blocks) 4/13/26 - v0.0.6: Added lava effects, added health bars, slightly updated visual of crit effect (745 Blocks) 4/13/26 - v0.0.5: Improved hit detection, added critical hits, changed stun effect animation, increased stun time, successfully blocking now breaks the blocking state for a sooner counterattack (638 Blocks) 4/12/26 - v0.0.4: Modified damage effects, increased horizontal backlash of knockback, player now glows white when stunned, darkened background slightly, added music, improved responsiveness of shield blocking (564 Blocks) 4/11/26 - v0.0.3: Added particle and shake effects for when taking damage (544 Blocks) 4/11/26 - v0.0.2: Improved knockback and movement, added state machine to control action logic, added screen warp, fixed blocking, added stunning which leaves the player unable to act for a few seconds if their attack is blocked, hitbox now changes shape when attacking or blocking, increased player size (392 Blocks) 4/10/26 - v0.0.1: Initial build with basic movement physics, added attack animation, reworked blocking from original, added blocking animation, added knockback, redid logo, character, and map art (302 Blocks)