A and D to move or the arrow buttons to move S or the circle buttons to shake 0 for debug variables (please send me these if you encounter a bug) stomp on the Pikmin don't die obviously very buggy turbowarp version (this game can get wild): https://turbowarp.org/1308528117 piklopedia: Beta Pikmin - no special ability but make little to no audio cues and spawn more often Red Pikmin - +10 damage Blue Pikmin - +10 fling distance Yellow Pikmin - +10 fling height Purple Pikmin - -10 fling height and halved movement speed but +5 damage and 10 impact damage White Pikmin - doubled movement speed, doubled attack speed, flings more, and provides less heal on kill, but halved damage Winged Pikmin - when about to attack, flies into the air and then swoops downward instead of a normal fling attack Rock Pikmin - +30 damage and must be stomped twice but cannot latch and makes actions less often Ice Pikmin - +7.5 freeze meter per hit but attacks slower, reaching 100 freeze will freeze you. being frozen will stun you for a small amount of time. Any actions that create a stomp or shake will be paused, but any action beforehand or afterward will play normally Glow Pikmin - +5 fling height, +10 fling distance, +5 damage, and attack method of Winged Pikmin, but appears less often and +5 health on kill Bulbmin - +5 fling height, +10 fling distance, +40 damage, and attack method of Rock Pikmin, but makes actions less often and +5 health on kill 500locusts - Agents of Chaos. Highly aggressive and powerful !!!GET RID OF AS SOON AS POSSIBLE!!!
Nintendo for originally making pretty much everything related to this project (beady long legs, the pikmin, themes, etc) (please don't sue me!) Louie's Dinner for the original idea of the Beta Pikmin (not fully since betamin originate from very early concepts of pikmin but whatever) wow I put actual effort into mobile controls how amazing