okay, so i love ERA, right? do i love it too much? prolly :/ i've been trying for MONTHS to create a good, fun sequel to ERA, right? here are some of the attempts in the image provided. by now, i've probably started about 15 sequels, none of which have been finished--nor close to finished. so i'm asking question, what does a good ERA sequel need? what makes ERA fun (if anything)? what can i improve? because it seems i keep trying too hard to make something crazy when all i really need is to improve things ERA did wrong. as a referesher, here is ERA; https://scratch.mit.edu/projects/1219496754 i've also been trying to make a sequel to Stellar Supply, which in my opinion is one of my best games, and it could be even better if i improve it with this sequel. so please let me know if you want to see that too :3