saw a youtube video about the same thing and wanted to make my own. sorry for long time since last upload. how it works is at the bottom. https://scratch.mit.edu/projects/1312125293/ ^^^ go here to see a fully rendered animation of moving gravity basins from a python script i wrote green flag: place planets (click to place) in answer box type "preset-1" to use pre-placed planets. space: start sim up arrows / down arrow: hide and show variables left and right arrow change friction by a tiny amount ------------------------------------------------------------------- what each variable does: ID: nothing thats an internal thing resolution: how precise it is (between 1.5 and 2 is reccomended) friction: how much slip and slide 0.95 - 0.999 is reccomended for coolest stuff gravitational constant: how strong gravity is. 1 is reccomended. render speed: how many steps happen in 1 frame when physics and rendering how it works: after pressing space to render (hopefully with speed of render set to 50) it will drop white dots that represent objects. Each of the planets has gravity that attracts the dots. When the dot crashes into a planet, the location the dot was dropped from is colored the same as the planet that was crashed into. It basically maps out what would happen if you dropped an object in a specific area! Credits: Inspiration: That one youtube video called gravity basins Everything else: Me