=== SUPER MARIO BROS. 40 === WARNING: Potential flashing lights. If you are photosensitive, you can go to the options menu and set "Flashing" to "Reduced". It is recommended to play in Turbowarp. You can play that version here: https://turbowarp.org/1308745445?hqpen Any glitches or unusual behavior you encountered? Tell us in the comments so we can fix it. Super Mario Bros. 40 is an in-development fan remake package created to celebrate the 40th anniversary of the Super Mario Bros franchise. This demo features World 1 of the 1985 classic, Super Mario Bros. = STORY = "One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horsehair plants, and the Mushroom Kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king. Mario, the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People. You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!" = CONTROLS = NOTE: Controls may also be configured in the Options menu. Left: Left Arrow Right: Right Arrow Up: Up Arrow Down: Down Arrow Jump/Confirm: Z Key Run/Go Back: X Key Fireball: Same as run Start/Pause: Enter = CREDITS = - Director/Lead Programmer/Spriter: @starwreath- - Co-programmer/Spriter:@-SonicTheCat- aka @chavis97 - Composer: @jajaakaboss7 - Thumbnail Artist: @Model_Creator - Playtesters: @MegaKidAxl, @That-One-Mega-Man - Special Thanks: , Super Mario Bros. and all related scenarios/characters belong to Nintendo, Co, LTD. (C) 2026 Team Diskun = CHANGELOG = Version 1.2 (4/21/26, Current) Fixed the following glitches/oversights: - Collecting a powerup while under a Starman's effects would cause its timer to freeze, effectively making the player immortal. - Dying in the last section of 1-2 would send the player back to the intro section. - Improved(?) player platform collision accuracy. Version 1.1 (4/19/26) - Fixed a small pause glitch in 1-2. The player would continue walking into the pipe, but once the transition ends, the game would only show the player and HUD until you unpause. - Fixed a small level layout inaccuracy in 1-1. - Bowser now only turns around if he isn't in the air. Version 1.0 (4/19/26) - Initial release = TAGS =