URGENT: Add Blue Gem room at the TOP of Wilds, not in some random room, and for Pete's sake make sure theres an arrow pointing to the entrance, add post-Wisp dialogue + double jump intro with old man to double jump unlock room, fully animate Wisp, add slideshow at the beginning of the game (see my unofficial R1 entry), add blacksmith (brown) and traveler (blue) NPCS to Blue Gem room, make the wasps slower (MUCH slower), make Wilds background, make backgrounds color in when you unlock their corresponding colors, make it so you can't interact with NPCs and anvils at the same time
ROUND GOALS This round we should focus on two of the three main areas: Magma Hollows, the whatever Sewers, and the Poisonous Bog. Which ones should we do? We'll also need to make bosses and abilities; @BotLuv has suggested that an enemy knocks your sword into the lava so you have to beat the area and then get the blacksmith to reforge it, which I like. The Hollows, remember, should be based on dash and glide. In addition, we should be able to place NPCs that can deliver different lines or even appear and disappear based on conditions.