First person I know to beat this: (confidential) New update: Spy-Cicle: A Worthy Spy Weapon. To select a side, press the number At the same time or right after, press 1/2 and "Z" when it asks u to pick a side, u then pick a side : | ━━━━━━━━━━━━━━━━━━━━━━ ✦ If you enjoy this game ✦ ━━━━━━━━━━━━━━━━━━━━━━ if you enjoy this game, it would be pretty cool if you gave it a star, heart, favorite, or comment — i really don't get much recognition atp :| ━━━━━━━━━━━━━━━━━━━━━━o ✦ Important Note ✦ ━━━━━━━━━━━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━ ✦ Controls ✦ ━━━━━━━━━━━━━━━━━━━━━━ WASD — move Space — dash while moving 1 / 2 / 3 — hotbar Click — attack with whatever you’re using z to skip text ━━━━━━━━━━━━━━━━━━━━━━ ✦ About the Game ✦ ━━━━━━━━━━━━━━━━━━━━━━ I have put more time and effort than most of my other projects, and i have improved a lot since then, so you may see an increase in quality. Consider following if you want more stuff ig. 3k+ Blocks :O ━━━━━━━━━━━━━━━━━━━━━━ ✦ Performance ✦ ━━━━━━━━━━━━━━━━━━━━━━ ━━━━━━━━━━━━━━━━━━━━━━ ✦ Difficulty ✦ ━━━━━━━━━━━━━━━━━━━━━━ Average time to Beat: 7:25 (for me but im a PRO GAMER [with a mouse] but the games actually pretty hard... Maybe i should not of given the player only one life) ━━━━━━━━━━━━━━━━━━━━━━ ✦ Achievement System (Because I have no life) ✦ ━━━━━━━━━━━━━━━━━━━━━━ • Steel Rebuttal — Block an arrow with a sword • Point Taken — Defeat an Archer with a spear • Duelist — Defeat a Swordsman with a sword • Rigged — Defeat a Swordsman with a musket • Stacked — Get 20 Hearts • ????? — Easter Egg? ━━━━━━━━━━━━━━━━━━━━━━ ✦ Credits ✦ ━━━━━━━━━━━━━━━━━━━━━━ Music: MegaMan Ten Sound Effects: The Chaotic's SoundPack Text Engine: @Will_Wam Static, Lightsaber Humming, and Graphics: Hollow Goblin Boss fight music is from the goat Azali Number Counter is from shiftclicklearn (i didn't wanna make one again) Counter - ShiftClickLearn Art: @Me Programing: @Me Game Design: @Me Idea: @Me Project: @Me
Plz tell me if the "who holds the world record" isn't working. I'm not to familiar with cloud variables, but I'll try to fix it.