4I - Mired Isle. An island, near the Artworks but stained heavily by the Ocean's influence. It seems likely that, if left alone, this place shall soon crumble and sink for good. TURN ORDER: 1. XAYSOULIT 2. KORVLUX XAYSOULIT: Swords HP: 19/18 ESOTERIA: 16/18 TRIVIA: 0 SILV: 4 QUAL: 0 ANEM: 5 COHE: 3 ENTO: 0 EGRE: 1 RADI: 0 HELM: 0 SPEED: 5 PASSIVES: The Best Defense: gain 1 armor per turn. Is a Good Offense: gain 1 armor on succeeding an attack roll. Agile Warrior: can perform non-combat actions as multi-actions. Never Free: Regain 1 HP per turn (Innate) ITEMS: sharpening stone, 7 parsimony WEAPONS: Semrin: frail: 3 dura: 6 dmg: 2. Inflicts Sapropel Poisoning. Syringe: FRAIL: 6, DURA: 6, DMG: 3, drains an equal amount of esoteria to the damage it deals and transfers it to you Flail: FRAIL: 2, DURA: 10, DMG: 4, range 2, creates a 1/2 direct damage shockwave in a 3x3 area, inflicts 1 natural knockback. EFFECTS:
KORVLUX: Staves HP: 10/10 ESOTERIA: 12/12 TRIVIA: 0 SILV: 2 QUAL: 2 ANEM: 0 COHE: 0 ENTO: 1 EGRE: 0 RADI: 1 HELM: 2 SPEED: 4 PASSIVES: Shadow Form; when hit with physical attack and targeter is focused on, -1 to hit. Cost: 1 (critical success makes it free or make it last one extra turn) Dark Form: when in bright light, all spells have a +1 instability and Korvlux takes 1 damage for every two turns in bright light (can spend 1 esoteria to negate this damage for 2 turns). When in dark areas, all spells have -1 instability and he regenerates 1 health every turn (can spend 1 esoteria to regenerate an extra health for two turns) ITEMS: Magic hat (acts like a bag of holding) WEAPONS: Shadow spear: frail:3 dura:4 dmg: 2 EFFECTS