3d track chucking system like @finlay_cool virtuaRacer https://scratch.mit.edu/projects/737998848 There can a reasonable performance boost in using a less perfect filler in certain scenarios. Ask yourself, do you always need a perfect filler? Update: Added rumble stripes & triFill option to show drawCount/renderTime difference @b9e costume method has better performance but I wanted to compare triangles vs trapezoids https://scratch.mit.edu/projects/1138696965/
Uses horizontal trapezoids (15 drawCount) for reduced drawCount in forward movement vs the standard 2 triangle quads (28 drawCount) https://scratch.mit.edu/projects/1306047046 This not a generalized quad filler with the same downsides as vertical trapezoid filter, it works only with restricted camera and ratios of less than 1/16. There is no blackface culling, sorting or zClipping needed. Trapezoid filler was based off @GonSanVi quad filler Azex TriFiller is from @KryptoScratcher Used gemini with goboScript to muse over a reasonable drawCount for game scenario https://gemini.google.com/share/1ce947c2d722