!!! IMPORTANT !!! TO USE THIS YOU MUST USE TURBO MODE. THE GAME MOSTLY WORKS WITHOUT IT BUT THERE ARE SOME THINGS THAT DO NOT WORK WITHOUT IT. (Note: Turbo mode can be accessed by holding shift and clicking the flag) This is the first version of my pvz fangame, it's such an early version, in fact, that you can't even place down plants. A lot of the numbers are for debugging (the number that the plants are saying is how much health they have)
credit to popcap for pvz, very good idea mr. john popcap to create pvz also the graphics are placeholders and are not the final version. A0.0.1 - 6/5/2026 - Peashooter, Wall-nut, Sunflower, Puffshroom, and Fumeshroom are all in the game with Peashooter and Wall-nut having their proper graphics, just unanimated - Browncoat Zombie exists with a proper graphic and WIP damaged graphics - Plant health is displayed as a variable directly under it, all plants have their own respective health (Puffshroom = 1, Wall-nut = 4, etc) - Placeholder grass graphic in the background - Timer, Zombie selection (timeselection), row3detected, what time zombies appear (level1times), and planttypes are all shown for debugging purposes. - Zombies move at 20 unit per second (1 per 0.05 sec in the code) - Peashooter, Wall-nut, Puffshroom, and Fumeshroom all function, Sunflower has not yet been implemented - Selecting plants has not yet been implemented but is planned for a future version very soon