NOTE: This is a very early demo, and i heavily recommend waiting until 1.0 Welcome to "Rhinobot Framework Deluxe", the polished version of "Rhinobot Framework"! +++++++++++ Attention! If you use this engine please be sure to include a splash screen and credit @Desase_YMM. I do not require credit, as if it weren't for him, my version wouldn't exist. +++++++++++ Tips In every game following Sonic 1/CD, level tiles were 128 by 128 instead of 256 by 256. Keep this in mind if you are using this engine. +++++++++++ What is different from the original engine? Many new things have been added, like new monitor types, new characters (Mighty and Ray), and much more! +++++++++++ Controls All characters: Left/Right Key – Move left/right Up/Down Key – Move up/down Z Key – Jump Down Key + Z Key – Spin Dash L Key - Died Sonic: Z Key + Z Key – Drop Dash Up Key + Z Key – Peel Out Tails: Z Key + Z Key – Fly Knuckles: Z Key + Z Key – Glide Up Key or Down Key – Climb when attached to a wall Amy: X Key - Hummer Attack Metal Sonic: Z Key – Homing Jump +++++++++++ Update Log v0.3 - Now starting to (try to) add some things that RGSE had in its files (like for example, balancing). Ray has been worked on. +++++++++++ How to change characters With this engine, you can now change characters in real time. Here's how: 0 Key – Sonic 1 Key – Tails 2 Key – Knuckles 3 Key – Amy 4 Key – Metal Sonic 5 Key – Mighty 6 Key – Ray +++++++++++ Update Log: N/A +++++++++++ Credits Some code - https://scratch.mit.edu/projects/1027416839/ https://scratch.mit.edu/projects/455862174/ https://scratch.mit.edu/projects/547309444/ https://scratch.mit.edu/projects/302583848/ https://scratch.mit.edu/projects/1032909093/ Sprites and sound effects - SEGA Metal Sonic & Amy sprites - Spriter Resource Base Engine - Neo-Genesis Sonic Engine
it took me forever to make the push sprites work