For PCVIII - Team Wolf I'm done updating. ART IS TEMPORARY IMPORTANT: Don't set the level_# variable to some level that doesn't exist in the levels list. Don't stop the loading/saving process midway. collectables don't work (no time to fix), but if you want them to, you can do it I fixed some editor bugs, and added the save and load screen. if you can't save the project, click the clear unrequired data block and try again. it clears level logs In case you accidentally lose all progress (i don't think it'll happen again but it can), you can get the previous versions on the level.log list. I made it so that each time you save a level, it logs the previous version of the level in the level.log list. If your project slows down, try clearing this list. Still no functioning wires yet... We'll try to make level code compression, editor UI in the next update, and wires. btw level codes aren't complete yet and we still need to add spawn coordinates, so current level codes may be incompatible with future versions. but we can try to make them compatible Guys should we create a forum post or a project for level codes? IMPORTANT: Before remixing this project to update it, check if there are already any remixes. remix that version instead. [Also, try not to remove this from the instructions] Instructions: WASD or arrow keys to move Q or SPACE to change polarity. R to respawn LEVEL EDITOR: Press number keys to cycle through the different tiles in that section (2 is Meta Tiles and 3 is comments so far 4 is for magnets, 7 is for interactive tiles 8 is for wire tiles. ) Update log is inside, update it while remixing Made by Team Wolf for PlatformerClashVIII Team Wolf: https://scratch.mit.edu/studios/51422703/ PCVIII: @PlatformerClash-VIII