Hello this is a pokemon engine that uses the real battle formula and has real stats in it not fixed damage. There are many pokemon. we will be updating at least once a week. the grass is the dark green. Controls f=back (only use right now is when your in the battle menu) w=up s=down d=right a=left Moves other than tackle coming soon.
Credits to rainmask2309 for helping with the code and Trevorclaw for beta testing. This guy for hex converter https://scratch.mit.edu/users/danielperez/ Known Bugs: Vine whip doesnt display properly Credits to pokemon. What we are working: Adding growl (We still need the secondary effect code) Route 2 (need different scrolling method) Leveling (basically done just need finishing touches) Adding all gen 1 pokemon (already got sprites they just need rename and stats) Catching (Once released there will be no pc so only 6 pokemon) Update 16/12/20: we got in a studio also added a couple new pokemon made stab work. Added a lot of pokemon stats Update 16/12/21: We got enemy stab working and a temporary starter selection screen. Basic crit system (does not ignore stat changes yet) Update 16/12/22: Not much done but started on pokemon centers. Got a font from @YOLO2048_Games and a text generator. We are starting to work on the way of displaying the moves in a effective matter. Also got Fps counter from Empty map. No updates came to this version but we did make progress its all in the updated version that backpack the code from. Big move update soon (Ember, bubble,vine whip) Update 16/12/23:Still need to backpack script over but we added learn sets and enemy ai. Update 16/12/24:Added type effectiveness. Im ready to backpack over the code.