Gameplay: Collect the gifts that appear each level, the higher the level, the more gifts appear. Use arrow keys or AWSD to move. Beware as every few levels new enemies appear! use the class to your advantage or die trying! And know to NOT fall off the map or you Will die, and don't touch the enemies. Press the E button to use your class's ability! the higher the level, the bigger the map! Will you find a way out or will you die trying? Patch 0.1: Enemies: Baby, Mart, and skinwalker. Normal: Maps V1, Music, Player movement, hitbox function, ETC Patch 0.2: Husk Redesign, Mart speed buff (Due to patch 5 buffing him), Springer and I.C.B.M added, Classes, and ETC! Patch 0.21: Mini Update; Highest Level Now saves, small prisoner redesign, and small charger redesign. Springer Shine was changed, and also now has sound effects. ICBM should be more accurate. Patch 0.22: Fixed Springer's Kill code, gave gift a small change in design Patch 0.23: Added Mobile Support! Entity tester been released early. Patch 0.3: Guardian, Operator, Telefragger, and Bell has been added to the game! some of them have been changed due to it being scratch lol, Fixed minor bugs, Changed UI, Menu Minor Changes, Operator Has sounds. Patch 0.31: Now Fully Mobile Supported gameplay wise, Minor Changes to code Patch 0.315: Springer Bug should HOPEFULLY be fixed, Now fully mobile supported, now shows how many gifts are left. Patch 0.32: New Telefragger and Guardian Sprites From @Fluffo010 PLEASE NOTE THAT SOME THINGS MAY OR MAY NOT BE DIFFERENT DUE TO IT BEING ON SCRATCH!!!
Double click flag to fix some things NOW mobile friendly (Kinda) in the 0.23 Patch Update! GAME WILL CLOSE FOR UPDATES! No selection yet The Entity Tester Project is used to test for bugs and glitches, which is why some entities are in later patches. Class Designs don't affect the hitboxes! Some Monsters may or may not get a redesign from their old ones. BUGS ARE GOING TO BE VERY COMMON, BE WARY. Credits for this game! Nullscape: The game that started it all. Codescape: That also inspired this project, codescape is made by for the vectors for new telefragger vector and new guardian vector Note: Grace entities will have a redesign in favor of Nullscape redesigning them that isn't related to grace entities. Fun Note: Baby was the first coded entity in this game! Enemy Info Below, and when they will release in updates! (if I set my goal to release it in that patch) Bell: A mostly harmless Bell, avoid hitting it or face the blindness. Springer: Watch where it lands, avoid it always. Mart: Don't touch the Imp, Avoid it. Husk: Dont backtrack. Avoid going in it's path, as it follows yours. I.C.B.M: Dont stand in the blast radius, keep moving. Nil: (soon) Baby: Dashes to the blue circle, Avoid it's direction. Flesh: (Soon) Telefragger: Teleports around you, be careful of where it lands. Guardian: Shoots a pellet, gets faster the further away you are from where it shot it. be wary. Voidbreaker: (Soon) Cadence: (Soon) VoidBound Baby: (soon) VoidBound guardian: (Soon?) Operator (Dozer): Let go of all keys, you have a strict time frame, the earlier you stop, the earlier it triggers and leaves. Kolona (Kookoo): Soon RavenBloom(Doombringer): (Soon) [Will be changed] Sigil: Soon(?)