AD - 24 frames movement 9- lore accurate speed (VOLUME WARNING) W - jump S - fastfall M1s - combo hold s to skip first punch - (1 in 5 chance First punch Puts enemy in frame) does aircombo in air E -Projection Punch (Puts enemy in frame)(does more damage when breaking pane) (Jk) E (air) Projection Breakdown E+S - Ground Pound hold E+S to stomp harder, launching a piece of rock you can punch and combo with other moves but increases cooldown for stomp F-Breakdance (doesnt work if rock is out) rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
just different animations that are equally buns Naoya could haver destroyed Maki if he used one of the DARN cursed tools that the Zenins Literally have at their disposal. No naoya combo until I learn to code this darn engine