the first project I made where for like 70% of it I dealt with Scratch's IMMENSE LAG. (also this is the longest Undertale fight I've made with this engine.) -----------------------------------Notes--------------------------------- - THERES A PHASE SELECT NOW!!! :D - WASD controls: - W, A, S, D, Enter, and '/' for 'X' (since Shift can't be used for scratch.) - You can type "debug" on your keyboard for infinite HP (which for me is somehow one of the only ways to beat phase 3 other than just "being good at the game." also I get close to beating it.) - Music fixed its official ost now =D ---------------------------------Credits--------------------------------- - Me: Making the fight (It can't be my game if I didn't make it.) - @Bad_Time_Trio1 : for making the engine used - @jeffynick : for making the original engine - Me(Again): designs (as in how some of the game looks) - Me(wow I did a lot of stuff): dealing with Scratch's IMMENSE LAG for 70% of this. - the people who made the original music: for making the music used for this game. - Me(ik ik I credit myself a lot lol.): characters for Under3rr0r as well as Under3rr0r as an au itself - Temmie: for the original character designs from Undertale - Toby Fox: for making Undertale ----------------------------------Other Stuff-------------------------------- for those of you wondering, yes i'll still be making games on Scratch (and yes the new Soon Enough version using this engine is coming BE PATIENT i'm literally working on it and or its already done as your reading this) but I'll be making a lot more on Gandi (the other coding site I use on my actual laptop) and UNDERCREATOR (an undertale fangame creator that requires no coding... also on my actual laptop, not my school computer) will the games take a bit longer to make. yes. will they still be made. yes. will they be enjoyable/entertaining. yep. will they still be possible, absolutely. Will they be easy. nope, not at all.