So I know some ppl are wondering why I am so insistant on using my own physics engine when I have made it very clear that I know other physics engines (often 6 year old well known ones) are avalible. This is why it is so easy to break all these engines
I also know a commen thing is why do I make physics engines that I never release and never use in a game considering I have been making my own physics engines for over 2 years now