I have made this to try to show some buffs Jeff could get in doom by fate so each ability actually feels rewarding and its value proportionate to how easy it is to hit it. For these buffs, jeff will only deal with his m1 20 dmg on the front and 30 dmg on the back (25/35 when enraged) as well as having its cd reduced to 1.3s (1s when enraged), his murderous intent ability will simply get an increase in his walkspeed and highlight duration (5s), nighty night will have its cd increased to 36s (24s when enraged) but will lunge farther (around +25%, will lunge even farther when enraged with a +75% increase on top of this 25% base increase, as well as its windup reduced from 0.4s to 0.2s) and will deal 40 dmg in total in the front (50 when enraged) and 60 dmg on the back (70 when enraged), bloodthirst will deal 15 dmg (without 3 bleed dmg dot over 3s, and will deal 20 dmg when enraged), wont heal him, will have its cd reduced to 24s (16s when enraged) and unlike in here it wont apply weakness (so this move is mostly unchanged), his rage takes 25% longer to charge but will have its duration increased tos 15s (although using abilities will still pause its timer) and killing someone adds +5s to the rage timer, as well as his stun reduction instead of a flat -0.5s will become a 25% stun time reduction, all attack moves such as his m1, nighty night and bloodthirst become uncounterable and unblockable, and its cd will be slighlty reduced to 60s. Also his HP is increased from 950 to 1350 and he could get back his old voicelines he used to have for his abilities apart from being stunned and using nighty night Credits obviously to @CameronBeaufils21st and Roblox Doom By Fate