May take a long time to load, just be patient and it'll finish eventually. Dev build, not a stable release, so expect bugs and stuff. Build currently has skills set to 100% activation. Stable release: http://scratch.mit.edu/projects/13200283/ features added since last stable release(v6.00) -even more converting of variables into text -fixed bug that caused the game to freeze when an enemy missed with a ranged weapon. -finished implementing falcon knight -cloning makes everything more efficient. -added wyvern lord -ranged animations only play during ranged attacks -equip status screen now has stats like attack, avoid, etc. -slowly adding in promotions (finally!) WHEN CLICKING ON A WEAPON ICON IN THE STATUS SCREEN, YOU CAN PRESS H AND IT WILL SHOW A DESCRIPTION. CLICK PRESS START. Instructions: -Click on the Enemy Stats and the Player Stats buttons to open up the status windows for the enemy and the player. -You can click the arrows at the top of the screen to switch between the stats screen and the items screen. -You can click the up and down arrow buttons change the class of an enemy unit or to change the player unit. -You can click on the "Change Stats" button on the stats screen to change the stats of the enemy and the player. -Click the "+" and "-" buttons on the items screen to change the 1st item. -You can click on the buttons next to each weapon to see two options: Equip or Use and Discard. Clicking Equip will Equip the selected weapon. (If it is greyed out, it will tell you you cannot equip it). Clicking use will use the selected item. Clicking Discard will throw away the weapon/item. -The third status screen will tell you the weapon levels of each unit. A unit cannot use certain weapons if the according weapon level isn't high enough. The screen will also show all the skills the unit has. Click on the icon of the skill for a description. -Use the sliders to set the values for the terrain each unit is standing on and for how far away the units are from each other. -You can use the "Calc" button to calculate the Hit, Damage, and Critical Percentages. -Once you are satisfied, press the "Start" button to begin the battle and enjoy! -EXP will be accumulated every time a player unit survives a battle, if they hit 100 EXP, they will level up, and receive semi-random stat ups. The max level is 20 for units. -Weapon EXP will also be gained, and a message will tell you when you have gained enough weapon exp so your weapon rank increases.
Best played in the flash player. Forum Thread: http://scratch.mit.edu/discuss/topic/17813/