This project is on how HITBOXES get delayed based on ping. Ping is wifi and sometimes it can spike which causes the so called "LAG" that is used on a daily basis! Bad wifi = More Lag! Good Wifi = Less Lag! So how does this project demonstrate HITBOX delay of ping? Well that's for you to test! You can hover over the buttons at the bottom and select what value you want the delay to be set to (or just use the slider). There is a red box behind the cat which is the HITBOX and it follows based off the delay accurately! So remember high delay = the hitbox struggling to keep up and low delay is = less struggle of the hitbox trying to keep up! This is why most games seem unfair or you start getting confused on why you're getting hit by something that shouldn't have hit you! It's because of your Ping and your hitbox is struggling to keep up depending on how high your Ping is! So try switching servers on other games or playing in your region to reduce high ping and have less attacks hit you from unfair distances or viewpoints.