arrow keys to turn the camera around W A S D to move that camera around [1] to de activate PlayStation1 style graphics [2] to activate PlayStation1 style graphics I made this engine because many tutorials on making 3d Engines don't provide objects independently rotating from the camera, so that is why I made this.
Triangle rendering system is based off of Voxel Bears 3D platformer engine. The engine itself is from MathMathMath's tutorials Note: The sorting algorithm of PLANES (Not individual triangles) is a bit weird, and the PlayStation1 Graphics style would have a strange line bug. There is also no z clipping with triangles because I don't know how to do that. =( I am also aware that I am not using THE MOST OPTIMIZED 3D TRIANGLE RENDERER. I might switch it out for something better soon. 3D engine name? ehh... DavidStar's Incredibly Awkwardly Weird And Bad Unoptimized 3 Dimensial Engine or DIAWABU3DE