Keys: Mouse to interact with most options Space to advance in cutscenes and dialogue. Battle Actions: A: Attack, lowering the enemy's health D: Defend, increasing your defense for one turn. E: Open inventory (explained in combat tutorial) Note: Please double click the green flag. If you don't double click it, the game will not load correctly. (Actually, sometimes it does. I have no idea why though)
Check out the trailer at https://scratch.mit.edu/projects/1367427695/ Update Log: Alpha Prerelease #1 is coming September 1st! 4/23/26 Alpha Version 1.0 shared 5/10/26 Alpha Version 1.1 shared Alpha Version 1.1 additions: Defense and Damage are added to the combat system the Defend action can be used in battle 7/21/2026 Alpha Version 1.2 A.K.A. The Inventory Update Alpha Version 1.2 additions Added Inventory that you can open and close with E You can't open it during cutscenes Maximum inventory space of 5 Message when you try to add more than 5 items to the inventory Using the inventory does not take up a turn Using items does not take up a turn Press L to put a lizard in your inventory that heals 7 HP (non-permanent dev feature) Added combat tutorial Changed tutorial enemy from bad dude to zombie Added second cutscene where you see the zombie. Changed win screen Changed death screen to say zombie instead of bad dude Music and Sound Credits: Super World (title screen song) [Event] I am (song for the first cutscene) SFX_CRY_1C (battle start sound) arrow shoot (attack sound) Terraria: NPC_Hit_4 (defend sound) Note: I do not know who made all of these songs and I would like to credit them properly. Please comment if you know who made any of the sound effects/music above (and it is not correctly marked).