This is a 2 player fighting game (similar to Super Smash Bros) where players try to knock each other off of the stage. Controls: Movement: WAD and JIL Basic Attack: S and K Recovery Attack: Q and O Special Attack/Ultimate: E and U Classes: Each class has a unique Special Attack and Ultimate, and may have unique properties. Abilities listed below. Laser: A well-rounded class, has a ranged attack of a small laser shot and an Ultimate of a large laser beam (controlled with j and l) Tank: A heavy class that is harder to knock off and has a powerful ground-slam attack that can spike the enemy. Has an Ultimate that makes the character much larger and more powerful. Bolt: A difficult class that attacks above itself with a lightning bolt and has an Ultimate of spawning a lightning storm. Fire: An agressive class that places long-lasting fires that damage the enemy. Its Ultimate is lighting itself on fire, dealing damage to the enemy on contact. Flash: A difficult-to-control but very strong class that can teleport, dealing knockback and having the ability to save themselves from a fall. Its ultimate lets it dash forward, and if the enemy is hit in the dash, rapidly deal damage. Leaf: A unique class that can summon a leaf-wall to save themselves or block the enemy. Can summon a giant tree that zooms across the screen as an Ultimate. Chomp: A strong offensive class that can chomp large jaws, having the ability to double-hit or spike the enemy with good timing. Its ultimate allows it to summon a large chomper, which moves across the screen on its own and tries to chomp the enemy. Tech/Terminology Spike: To hit the enemy downwards, instead of normal upwards knockback. Insta-slam: Using the Tank class, jumping and instantly using the ground slam ability to hit and spike enemies above the player. Knockback: Damage to the player that pushes them away from the enemy. Grapple: Using the Laser or Flash class, use the dash/laser ability and immediately press the arrow key to face your character in the other direction. This will cause enemy knockback to be in the opposite direction. Double-hit: An attack/ability that causes the enemy to be hit 2 times in quick succession, increasing knockback.
Thanks to @gabehall for the original project/engine. All other sprites, art, & code by me. Main Game is finished: Game is now in Beta Testing Comment any bugs or suggestions. 6 weeks, 5000 blocks, and countless hours of work later, my masterpiece is complete. Enjoy! This project taught me a lot about Scratch, and especially how to make (somewhat) good looking art on Scratch.