Hello! I am @Xiberist, your Junior Supervisor and instructor. You will be given some tasks, and if you do exceptionally well, you will pass. You will have 1 week to complete this assignment, a score will be racked. If you have 2-3 (3-5 if coder.) points, you will pass. 1/3 - (C) 2/3 (B) 3/3 (A) 1/5 - (F) 2/5 (D) 3/5 (C) 4/5 (B) 5/5 (A) If you do not, you can retry it every 5 days. You will be given Do NOT backpack anything. Or immediate fail. a point each for: [CODING] Coding Quality: - [How well can you code the game.] Bug: - [How much bugs are there?] Coding Smoothness - [How smooth is your game?] Game Completion - [Can you make the game in time?] Good Coordination - [How well can you listen orders?] [GRAPHIC DESIGN] Design - [Are your designs worth using?] Vector Quality - [How well do you make your characters?] Design uniqueness - [How innovative do you make your characters?] You will need to understand the concept of the game, how units work and how you make/code one. For the designers, you can just rework or create UI, characters, and backdrops. (The Main game is here: https://scratch.mit.edu/projects/1030013600/) (Fill this project too: https://scratch.mit.edu/projects/1312119940) I specifically got orders from Kaisei, "Have them remix the game, either revamp UI or something or make a new unit in a new stage with a gimmick (light spearman Kai, heavy spearman Kai)" (General/Coder Developers will be promoted faster than Graphic Developers.)
We will now introduce Asset Developer. Asset developers only have to implement reworks or add new sprites. Graphic Developers have to code along with designing. Best game design - https://scratch.mit.edu/projects/1312598223/ () Best graphic design - () Enlist divisions here: Main studio here: