SPACEBAR to see different Idle poses.
PLEASE READ! This is a new game I'm gonna be making instead of Robotins for now. As my last project said, the whole demo (that was almost finished) got deleted from my device, so I have to remake it all over again and I'm very salty about it. That's why I'm doing this instead for now. If you can't already tell from the two static idle poses, this will be an asym game. Yep, an asym game inside of Scratch. I've learned a lot of cloud variable stuff and want to work on animations and background design, so I decided, why not work on it by making an asym? These are not the only three survivors, there will also be ones like Ghost, Frank, Faker (the guy that was supposed to be in another one of my projects I cancelled), and Costume_ERR. Since this game will be 2D, the game will not have elevation like 3D ones would, it would be on a flat screen. This one will also have a scrolling background of course, since it's kind of not fun if you see the whole map and you're like a single pixel. This game will be entirely based on Scratch media and existing sprites. There will be no skins, however, since that's gonna be complicated and your currency won't save anyways. That is unless I make a code system, but people can just cheat it and look rich. If anyone has any ideas for maps to add to the game, you can share it with me. It will be a bit hard, since Scratch backgrounds are kind of empty. Ability concepts so far -------------------------------- Scratch Cat (Support, Starter) Ball Throw (N/A second cooldown): Throw a ball at the direction of your cursor. If it hits the Anomaly, it inflicts Slowness I for 2s. Debug (40? second cooldown): Use your coding skills to heal you and teammates in a small AoE while standing still. You do 4 simple puzzles during this ability for the healing to work. Each puzzle will heal 9 HP, totaling 36 HP. If you fail a puzzle, the ability will cancel itself. You can also cancel the ability at any time. Still being made. -------------------------------- Giga (Survivalist) Crouch (N/A second cooldown): Grants you Invisibility IV for 7.5s while giving you Slowness II for 7.5s. Cancelable at any time, and will give Speed I for 1s if cancelled near the killer. Nothing else. -------------------------------- Gobo (Sentinel) Fireball (N/A second cooldown): Spews a fireball in the direction of your cursor that stuns the Anomaly for 2s upon hit after a windup of 1s. This also inflicts Burning I and Scorched I to the Anomaly for 4s. Still being made. How effects work -------------------------------- Slowness: Decreases movement by 10% per stack. Speed: Increases movement by 10% per stack. Burning: Puts a glowing orange effect on the sides of your screen and deals 2HP of damage per second. Each stack increases the damage per second by 1. This can finish you off. Poisoned: -2HP/s, but cannot finish you off, unlike Burning. Also does 1 more damage per stack like Burning does. Scorched: Covers your screen with fire with each stack increasing the amount of fire. Invisibility: Decreases how visible you are by 20% per stack, and caps at 95% at Invisibility V or higher.