LETS GO I HAVE MORE UNHACKED PROJECTS To shoot, press space, aimbot always on. boss zombie 1 has 40 health and summons basic zombies. Hurt zombies have 1/5 chance of playing hurt sound, its not a bug. Shoutout to Crazycode_24 Currently not mobile friendly.
Images from: Web stock, my own stock, Artificial Intelligence, Hand drawn without tools. Music From: Minecraft sounds from web, MusicFXDJ (Part Ai generator, you can customize it go on google labs.) Bug Log: ___________________________________________________1. Dec 20: FIXED No duration between levels and zombie spawns. 2. Dec 28: FIXED Spawned zombies don't add to the remaining zombies counter. Dec 30: FIXED Basic zombies don't die if sum is over 90 in an instant. Jan3: FIXED Zombies can die with one arrow with low damage due to sizing is faster than touch recognition. Jan5: Thanks to smart_hash. Found bug that almost-instantly kills zombies due to arrow moving to the player. FIxed that. Jan18: Thanks to my friend 章驰: Fixed some bugs that I don't remember. Jan29: No gap between waves, helper doesn't show. Version history ___________________________________________________Dec11: V0.05.00 Initialized zombies, bases, level 1 background. Dec12: V0.10.00 Made Zombie movement system, added player, added arrow function. Dec13: V0.12.75 Took @smart_hash 's suggestion. Made player able to move. Added CD to the arrows, added wave and level mathematics computation. Added background music. Dec14: V0.20.05 Added New Page before starting game. Added starting screen. Added coins, though other coins and money feature is unused. Added wave 2. Overthrown basic health relying on costume, changed to size. This allows for less code and better organizing. Added FPS Dec 15: V0.20.55 added buff zombie Dec 17: V0.20.99 Fixed Coin spawning logic: coins properly spawn now. Accidentally broke wave 2 Dec 18: V0.22.75 Fixed wave 2. Added shop mechanism untested. Buy button uncoded, shows up, buggy. Dec19: V0.25.00 Made placeholder waves so you can play now, but it's boring. Added quitting and buying(only 1) to shop. Accidentally broke the zombie deaths, currently don't matter. Dec20: V0.27.25 Fixed zombie deaths. Hid Arrow Damage variable. Added request for like&fav Dec28: V0.28.01 Added Boss zombie. Fixed the timing issue of normal zombies and buff and boss_1 zombie. currently boss 1 zombie can summon normal zombies about one per 10 sec. untested. added 10 sec duration between waves and levels.basic zombies spawn at beginning, need to fix, also spawned zombies don't add to zombies remaining, need to fix, bug. Dec31: V0.28.25 Fixed basic zombie bug. Organized code. Added defunctional Turret. Made spawned zombies appear in random positions. Jan3: V0.28.5 Found insane damage bug, lets you insta kill. Hopefully fixed it by adding tick delay. Changed wave system to only 5 waves per level to make the game better and more fun to play. Found that boss spawns at wave 4??? Fixed that. Finished basic lv2 image for the background and basic tennis zombie. Will add customizable player skins sometime later. Added zombie sounds. Hurt sounds spawn with 1/5 chance. Jan4: V0.28.65 Added Base upgrade code. Forgot to write the text for it. Jan9: V0.28.75 made turrets functional. @ thanks to smart_hash. added shoutout to smart_hash. Jan18: V0.29 Fixed Lots of Bugs. Jan 19: V0.30.15 Completely overthrown basic zombie spawning technique. Made it into a function, very easy to initialize new zombies now. Added turret identifier so that arrows spawn properly. Made probably functional arrow damage display system. Made Arrow Damage Less Costly after a few it went up to 100 impossible previously. Jan29: Haven't done much for a long time, found bugs. Added test shortcuts, repositioned variables, added variable hider. Some time: Added features Feb 5/6: Made GUI better, added blueprint dropping, added costume switching, added code. Also if you have scrolled to the bottom and seen this then comment 'ℱ=ℳ?' or 'F=ma, just copy and paste it, to show your superiority against other people. 1st to do it gets a shoutout in the game. 2nd gets a shoutout in the instructions. 3rd gets a shoutout in notes and credits. 4th gets... nothing. Finally, 5th gets... nothing. (6th gets ... still nothing) First is alr taken. Copycat prevention so i change it.