------------------------------------------------------- Controls: Space to start sim R key to reset sim ------------------------------------------------------- What the variables do: "Object" cycles through objects "Base" cycles through bases "Speed" Basically you can change this before or during the sim "ObjectSpeed" The speed of the object during the sim "Friction?" Enables friction or not (no friction is basically just an icy surface) "FrictionLossDepletifier" Basically theres this peice of code [join (-) ((objectspeed) / (frictionloss depletifier))] which basically means that the higher the variable (FrictionLossDepletifier) the less speed you lose, lower the variable (FrictionLossDepletifier) the more speed you lose (this only works if "Friction?" is set to 1) "FasterEnergyLoss?" It works like this: if its mode 0 the code that makes it loose energy with friction on is [join (-) ((objectspeed) / (frictionloss depletifier))] meaning it only divides its speed from that equation, if its mode 1 then the code is [join (-) ((objectspeed) + (speed)) / (frictionloss depletifier))] meaning it adds its speed with the changeable speed then divides ------------------------------------------------------- Bugs: 1: If you set a high speed with a low "FrictionLossDepletifier" and then set "FasterEnergyLoss?" to 1 it makes the object bounce back on the edges and rarley makes it go to the middle of the screen