Arrows to move Z to jump X to normal attack A to dodge All effects are "placeholders" Attacks: X (standing still) = Punch X (standing still, after Punch) = Punch 2 X (standing still, after Punch 2) = Construct Flash X (while running) = Drill break X + Down (standing still) = Construct Slam X (midair) = air kick X + Down (midair) = Drill diver
Update Log New attacks (check upper desc) Some small bug fixes and code changes Controls are stored in a list (Try changing them in the editor to use Custom Controls!)