random game where you dodge attacks n stuff w: move space: dash: 150 steps in direction facing instantly A: parry: ( short invincibility, if enemy touches player during this time player gets 5 DASH and if enemy is in red mode they get deflected) S to toggle movement type between w to move or move to mouse automatically 1= auto 0= w to move
INFO enemy flashes blue b4 attacking has two attack modes so far red: once it turns red it waits shortly then runs at your direction, it then bounces off walls blue: teleports randomly and shoots projectiles updates will usually come often, ranging from every two days to weekly(usually the latter) but sometimesitll take longer for big updates if you are gonna parry i recomend looking AT the enemy becuase parry sends them in mouse direction update log v1: creation, enemy: added red mode(rushdown) player: added movement added dash(teleport to mouse) v2: prerelease 1 enemy: added blu mode (projectile) player: added dash energy system added parry (A) v2.5: prerelease 2 changed dash to only sending you a set distance forward(balancing issue) made movement a toggle between using w to move or moving towards your mouse constantly v3 RELEASE finaly made health system and game loss added heal ability parrying now gives hp AND dash player AND enemy now slower so player has more time to think n stuff