==Other SNAS Mods== @GalacticWinterStar15 OptiScratchy: https://scratch.mit.edu/projects/1312278294/ @bunosdiasnacho1 Six Nights at Iceland: https://scratch.mit.edu/projects/1164260573/ @theEman1000 Relighted Souls: https://scratch.mit.edu/projects/927150962 ----------------------Six-Nights-at-Scratchys----------------------- A job as a night guard at a museum for kids to learn about code should have been easy. All you have to do is watch the cameras from 12 to 6, right? You should be alone, but you're not, and Scratchy and his friends want to make the night last forever. ---------------------------------------------------------------------------- ==How to play== Click on the night button to start your shift. You will have a note on your desk. Just click it and it will explain what you have to do for the night. Lights: Gray button on wall Door: Red button on wall Camera: Gray button on screen Turn Crank: Charge Power ==Mod Overview== Adds a simple hand crank generator to increase power and it has been nerfed from 250 max to 125 max and has a slow recharging time that when at 0 prevents recharging, 200 is max on that time, can still die, but it it helpful, won't charge with 0 power though ==Mod Changes== Edits the office visuals a bit More dynamic power visuals Adds a power recharge mechanic that isn't overpowered that much(is was OP earlier when it had 250 max charge and no gen time) ==Update log== Did this mod in 2 days...Have idea for another mod Apr 27 - nerfed generator more with a 0.5 multiplier, max still 125, fixed light bug ==Credits== @EngineRod for SNAS @BoredMan94 for the idea His game: Some sound effects and music from the original FNAF. Animatronics based on the scratch characters. ==Notes== This will have the bug of jumpscare in the menu cause won't fix it, maybe a different mod This mod uses _GenMod prefix variables and 2 sprites with Gen prefix