(Two in One since this is power scaling and abilities) Captain Basilisx Stats: Height: 6'8 Weight: 350 Ibs Weight Class: Chaos Factor/Heavy Hitter IQ: 130-140 Range IQ Specialty: High Battle IQ Mentality: Mario shall DIE at MY HAND! General Scaling: As previously established Sonic and the gang were equal to or superior to the Axem rangers who displayed a hefty Mountain level feat and as I had them equalized I got them all to the basis of Mountain level. Now going off Mario who in the SMBZ continuity is equal to the rest of his commradre and can be based on a Mountain level range. To scale Basilisx were going to go off his fight with Mario which on its bare axis has Basilisx dominating the fight. And after putting in the work on Mario had him on the ground. Now before this we also saw Basilisx use a win con Hax through freezing Luigi, Sonic, and Yoshi into stone. Which Luigi later broke out of to help his big Bro Mario. This does give Basilisx access to Koopa Clan Black. Which going off of what we've seen from Koopa clan magic I'll add to his powers. Black Magic: (Now here I decided to re-imagine Basilisx with Black Magic since in the last official piece of SMBZ media he does have some form of it or access to it.) Trans-mutation: An ability that focuses on altering the physical properties of an object/item. Say as in example how Basilisx turned Sonic to stone or how Bowser turned the Toads into Stone. Soul Conjuring/Minion Summoning: Acts as a Summoning ability that can say either swap an object out with another object or say an enemy in its place. That then serves loyally and fights for its summoner. Basic Energy Manipulation: The basics of Koopa magic ties into the elements but in simple is the ability to fire blast of energy, or to conjure shields, anything in the low basic area. Environmental Manipulation: The ability to warp the battleground in unsuspecting ways considered unnatural. The ability allows for the opening of gateways, the conjuring of earthquaking ruptures in the ground. Raising platforms Mountains high and Valley low, ect. Is limited by area and a need for focus. Pyrokinesis: The ability to manipulate Fire in its many shapes and forms. Control the extremist of Heat as a weaponized spear, blast ect. Electrokinesis: The ability to control control Electrical based things, like the super hero Static Shock. This power can also extend to magnetism but that won't be explored until some later end. Cloning: The ability to create an Identical clone of the Same DNA, Flesh, Technology, to the molecular level with the same personality down to the soul but on a puppeted control string. Say for a coordinated attack in unison. Displacement: A short 15 mile range teleportation ability. The further the teleport aims to be the more focus and concentration is required, limiting it in battle. But the shorter in range the easier it is to merely appear appear 5 feet behind or in front of the enemy. Mid Tier Weather Alteration: Basilisx has the ability to slowly change a climate the long term weather. But for short term can summon deadly phenomenons of storms that slightly edge the playing field in his favor.
Effects Credit: truthmaldonado for the lighting effects the Flares, Suns, and Helicopter light. Music: Battle - Captain Basilisx (Show No Tears - NemesisTheory) Paper Mario-style Remix by nilyoshi on Youtube Verdict of tier: Lowball: City level Midball/Common Ground: Mountain Level Highball/Stretch at most: Small Island Level Admin Verdict of tier: Undecided Regardless He gon be movin on 03' General Grievous.... As well as if we gave 03' Grievous the force.