Added some tips for beating the Wisp, a post-Wisp dialogue with the old man, a dialogue with the blacksmith and traveler, slightly updated UI art, and a new healing mechanic (unlocked after beating the Wisp). Yellow needs to be unlocked to use it. Oh, and I gave the Wisp some i frames after it gets hit.
Also revised MB6 (it was a lil bit boring, sorry) but I haven't finished yet. Started work on a void zone for Hollows.