teaser 2 for the summer event you will be able to roll for "auras" similar to sols rng, this is how you will collect characters unlike sols rng however, this will have unique mechanics MUTATIONS rather than just rolling the mutated aura like sols RNG, you now have to have the base aura for the mutation in your inventory and unlocked. when rolling the aura while you have an unlocked copy of it in your inventory, it will have a chance to "mutate" into its mutated counterpart, replacing the aura in case this is not clear, here is an example: you have spite in your inventory unlocked, rolling spite has a 1 in 10 chance to convert your spite into rage rather than giving you another spite you will be able to lock and unlock auras in your inventory, locking them prevents deletion or being replaced, in case you don't know how sols rng works. FUSIONS similar to mutations, but for 2+ auras at once. the rarity is the combined rarity of the auras that make it up. CHEMISTRY the most complex feature i currently plan to add. chemistry allows you to mix auras in your inventory into new ones. this can be used to make mutations or fusions depending on what auras you put in. however, once you confirm your craft, you won't get the auras back, so make sure you know what you're doing; it is HIGHLY recommended to experiment and share your finds with friends, as some auras will be EXCLUSIVE to the chemistry system! additionally, this chemistry system allows you to create potions similar o ow sols rng works, but without recipes. don't worry, however, as this will be FAR more open ended than sol's rng - you can make any potion you desire, as long as you have the resources. combine potions together to make some CRAZY combinations and add auras into the mix to add even more effects! a basic recipe book will be provided to help you get started with making potions. COMPACT INVENTORY to assist with inventory management with all these new mechanics, you will be able to buy levels of this upgrade using the currency. this upgrade lets you stack multiple copies of the same aura into one inventory slot; the number of auras you can stack into one slot increases with the level of the upgrade. (note that you can only have up to 200k slots due to scratch limitations) sols rng but not for babies lol, id like to add more mechanics so lmk if yall think of anything I HAVE NOT CODED ANYTHING YET, THESE ARE ONLY CONCEPTS