Moveset style - Snowballer Sentinel (Sentinel that starts off weak but gets stronger over time) When playing this character, you should not expect to survive the round, whether it be for the good of the whole team (through the rage mode) or because of the sheer skill needed to master V3X's kit due to his fragility and low mobility. There is NO room for error. Stats - 110 HP 90 Stamina 0.9x the speed of a normal survivor (2x speed during rage mode) Passive: Deterioration - V3X starts of with 50 HP overheal, but takes 1.5x more damage from attacks. (This essentially makes it so that V3X is stronger against status effects but weaker to normal damage in the long run) V3X starts with 2 moves: Dodgeroll and Dodge, with dodgeroll being a mobility move where V3X rolls, and dodge just being a generic dodge. When he successfully dodges the killer once, he unsheathes his sword and replaces both of his moves with Slash and Parry. Slash has a 25 second cooldown after he uses it when he slashes the killer dealing a 1 second stun and a bit of knockback. When using parry, V3X goes into a defensive stance until the killer attacks him, and he parries. Debuffs pile up on V3X if he maintains his stance for too long. The first sword parry grants him a short speedbuff after successful use. The second parry drops his sword and replaces both of his moves with 3 new moves: Quick slash, Freeze slash, and Breakdown. Quick Slash and Freeze slash work just like in the video, where Quick Slash slows the killer and Freeze Slash freezes the killer in place for a short period of time. Breakdown is the third move usable only when V3X is over 40 HP where V3X gets very angy and transforms into the final form shown in the video, and all 3 of his moves get replaced with Turret, Silence, Shriek, Materialize, and Takedown (however Takedown is a passive that will be explained later). When using Silence, V3X lunges forward and electrocutes any unfortunate enemy in front of him, causing them to be stunned for 2 seconds and be unable to use any moves for 10 seconds. Shriek causes all enemies on the field to be debuffed for as long as V3X performs his shrieking ability for a solid 5 seconds. As the debuffs pile up while he shrieks, a long stun occurs to all enemies to end the move. Materialize is a teleportation move that allows V3X to teleport anywhere on the field, and Takedown is a variant of it that takes place if V3X chooses to teleport in the area of the killer. It is a variant of Materialize and occurs automatically. After V3X enters his final form, a clock begins to tick for 30 seconds, the in-game timer for the round to end is slowed by half for as long as V3X remains in his form, and at the end of the 30 seconds, V3X dies a slow, painful death, and is never to be seen in the round again.