Traveling Medic __________________________________________________ A traveling medic is technically a loner, however they can roam in Uncharted Lands, Farmlands /and/ the Garden. Traveling Medic's are those with medic skill, they can heal but it will cost you. Traveling medic's aren't part of a clan therefore they don't have to heal for the loyalty and honor of it like medicine cats in clans, they heal more the Self Healing, however they /only/ heal for cost. This could include items, accessories, services or in extreme conditions oaths or loyalty. ________________________________________________ Training To become a Traveling Medic you must complete a test, an extreme service or oath to the Traveling Medic at the time. If you have completed this to the Traveling Medic's satisfaction they will take you as their student/apprentice and train you until you are as good as them. Traveling Medic's have title's or name changes to reflect that they are a Traveling Medic. For example: A Traveling Medic student's name could be something normal like Snarl or Leaf, but once they become a Traveling Medic they change it to a name restricted to other loners, Full Trained Traveling Medic's have names representing the night sky, but not like clan cats. Nova, Stardust, Eclipse and Solar are examples of Full Traveling Medic names. Traveling Medic's choose what they wan't their potential student to do for them to become their student. Those wanting to be a Traveling Medic student must be approved by staff first. (You can ask me: @-Hiddenstars- if your lost.) _________________________________________________ Healing Traveling Medic's heal like Self Healing and Medicine cats, they have a storage/healing place to track their herbs/medicals when foraging, they have to have healing threads and once they use the herbs they forage it is gone. Cats can forage twice a day. A healing thread must use herbs/medicals and be at least 6 replies long. Once a healing is done report to Injuries/Sickness. Use herbs that actually help whats wrong with them otherwise it won't work. Traveling Medic students become full Traveling Medic's with 50 training threads (with proof- at least 6 reply long each) or roughly 8 moons of training. ___________________________________________________ Traveling Traveling Medic's cannot travel into clan territory. They can travel in: The Garden (kittypets), The Farmlands (rouges), and Uncharted lands of course (loners). And borders like any cat. Remember: cats need healing in /every/ place so don't stay at one place for to long. You can stay at one place for a minimum of 2 days and a max of 5 days. There is one exception to this rule: you are a loner and can stay in Uncharted lands for a max of 10 days instead of 5. ___________________________________________________ Cost As I said earlier you have to BUY healing. Traveling Medic's cannot heal without cost. Here are the common things you can pay them with. For services or oaths Traveling Medic's can kind of choose what exactly they wan't you to do, as long as it fits will Small/Medium/Big/Huge services and Oaths are by default big. ~Mild Injury Healing~ - Common accessories - Common items - Small Services ~Moderate Injury Healing~ - Uncommon accessories + foraging - Uncommon Items - Medium Services ~Severe Injury Healing~ - Rare accessories - Rare items - Big Services ~Fatal Injury Healing~ - Legendary accessories - Legendary items - Oaths - Huge Services - Other