Added Rust. -The sword guy. Swings to fire slashes of rust. Sometimes angrily fires off a lot of slashes. -Inflicts a crumbling debuff (deals DoT) Added [BROKENENTITY_01] to the Invasion and Beyond Rift. -They progressively get stronger over time (5% every 5 seconds, caps at 250%). Added Beyond Rift event, featuring a boss and the [BROKENENTITY_ITEMS] enemy. -Drops standard enemy spawns in favor of more corrupted or erratic spawning enemies, like teleport cat, erratic cat, and [BROKENENTITY_01]. Also gave the healthbar visual an upgrade. rules: - say "remixing" before remixing the project to avoid multiple remixes!! (IMPORATNT PLEASE DO) - Nothing inappropriate - Follow TOS - Enemies can't have more than 1 billion health - Defenders can't do more than 100 million damage - Defenders cooldowns have to scale with the damage - Keep the Defenders/Enemies small... save space, yk - You can change the background and song if you want - You can add ONE Defender and ONE Enemy per remix - Base HP can be scaled to match the enemy and defender's power - You can add other features, but make sure that the game isn't laggy!! - Be mindful of the Scratch 300 clone limit. You said?
@IntensiveScratch2019 for the healthbar code.