DOUBLE CLICK FLAG OMG DO IT collect the shards to complete the level WASD TO MOVE E TO PARRY P to open enemy list R TO DASH (if you have the upgrade) Q TO USE MAGNET (if you have the upgrade)
this game is in alpha, there might be bugs heavily inspired by nullscape on roblox (go play it!) Fear Of Shadow from nullscape ost plays as MIRAGE'S theme max level is 15 for now changelog: v0.0.1: RELEASE - the game released v0.1.0: RUSH - added rush, unlocked at level 5 - added parry sfx (i dont play ultrakill) - increased max level from 8 to 10 - max amount of dashers and snipers is now 5 - sniper bullet speed decreased from 17.5 steps to 10 steps 0.1.1 - fixed a bug where if you finish the level when rush is parried the next levels would have rush stunned for the entire run v0.2.0: REBOUND - added rebound, unlocked at level 5 - rush now gets pushed back when parried instead of just being teleported - added thing at the top of the screen so no circles hide behind the variables v0.3.0: RUPTURE - added rupture, unlocked at level 5 - dasher renamed to charger - redesigned rebound (very cool redesign) - charger takes a little longer to start charging - charger charge distance decreased by a little bit 0.3.1 - added a score system and ranks (will be used for something in the future) - added thumbnail - if rebound is near a corner, every rebound will gain a temporary speed boost and a smaller permanent speed boost for the round - rupture is active for 7.5 seconds now instead of 10 0.3.2 - added a list to see which enemies you have chosen, use p to see it - max amount of rebounds is now 10 0.3.3 - added money, the higher rank you get the more money you get - fixed rebound from keeping speed it gained in previous levels - rebound now gets a speedboost of 2 steps and permanent speed boost of 0.5 steps - rupture is active for 5 seconds instead of 7.5 - decreased rupture cooldown from 20 seconds to 15 - higher ranks require more score to get - score decreases faster 0.3.4 - parry speed boost duration increased from 2 seconds to 3 - pressing e (parry) slows you down by 1.5 steps for 0.5 seconds - parry speed boost decreased from 2.5 steps to 2 0.3.5 - score no longer drains when you are waiting - rush's eyes are no longer transparent 0.3.6 - rush's eyes are no longer transparent in the thumbnail v0.4.0: UPGRADES - added upgrade shop at level 5 - seven upgrades (basically three, there will be many more) - you can reroll (cost no money, but sometimes you can get the same thing in a row) - max level increased from 10 to 15 - most enemies now spawn in the top right corner - enemies take 2 to 10 seconds to spawn and are hidden when the round starts 0.4.1 - fixed a bug where if you bought an upgrade, it would keep buying upgrades for you until you ran out of money - upgrades description, buy and reroll disappear when you buy all the upgrades - mine can respawn. 0.4.2 - added deathscreens for each of the enemies with different messages! - speedy speed boost decreased from 0.5 steps to 0.25 - mine kept spawning in intermission so instead of fixing this bug i just removed the feature, mine can no longer respawn 0.4.3 - the money you get from a round is a fifth of your score plus the money you get from your rank 0.4.4 - added one new charger death message v0.5.0: MIRAGE - it's here. 0.5.1 - MIRAGE speeds up when you get it down to half its hp - a sfx plays when MIRAGE spawns - Fear Of Shadow - Nullscape OST plays as MIRAGE's theme (thank you digital descendant) - charger takes longer to lock on to you - charger charging sped decreased from 15 steps to 12 - chargers charge duration is shorter - sniper now takes 4 seconds to move to a random position - sniper shoots 0.25 seconds after stopping - interval between sniper shooting bullets increased from 0.5 to 0.75 - sniper bullet speed decreased from 10 steps to 8 - rush speed decreased from 10 to 9.5 - max amount of rebounds decreased from 10 to 5 - rebound speed decreased from 2 to 1 - rebound speed gain from hitting a corner increased to 2.5 for 2 seconds and 0.25 permanently 0.5.2 - MIRAGE has a phase 2 :) - MIRAGE has new sfx - damage from parrying when parrying bosses decreased from 250 to 200 - added new magnet ability upgrade 0.5.3 - MIRAGE's beam attack costume was changed to fix a bug where all of MIRAGE's attacks were too small 0.5.4 - MIRAGE's beam attack is smaller - MIRAGE spawns less bullets during bullet rain (INCREASE THE CLONE LIMIT SCRATCH) v0.6.0: LUMEN - added lumen, unlocked at level 10 - added a new death message for all enemies and bosses except for charger - mine lingers for one second now 0.6.1 - MIRAGE's bullet rain spawns more bullets in second phase - added alarm upgrade for rush 0.6.2 - fixed enemies spawning on MIRAGE's level - sniper bullet speed reduced from 8 steps to 7.5 steps - MIRAGE's bullet rain phase 2 speed reduced from 7 steps to 5.5 steps - MIRAGE's rebounding bullet phase 2 speed reduced from 10 steps to 9 steps - added parrier upgrade - added inertia upgrade for rebound - one new death message for sniper, rush, rebound and lumen v0.7.0 is out. changelogs are now ingame, ask funni