--- Controls --- KEYBOARD - WASD / Arrow Keys to move and jump - Space to attack - If your fuse is lit by an attack or hazard (one that could somewhat sensibly light it), then you can use a super attack by pressing the down arrow key -Stall in the air by attacking; you can only use one midair attack before you must land to attack again MOBILE - Use the stick to move and jump - After an initial tap, you can use the button to attack - If your fuse is lit by an attack or hazard (one that could somewhat sensibly light it), then you can use a super attack by pulling the stick down - Stall in midair by attacking; you can use only one attack in midair before you have to land to attack again. - Switch to mobile controls by tapping the button in the bottom left corner of the initial menu, before pressing play - Yes I am aware that the game will probably be harder for mobile players --- Why I'm making this --- I got bored with the original. Developing it has been fun, but I really wanted to create something way bigger with more features and some way better boss battles. Also, I wanted to enter @helpfulrabbit81 's ANYTHING contest, and since I was working on this, I figured I'd go ahead and port the project over here. It's not as big a project as I'd wanted to do but who cares? It's mobile friendly, but it might be a bit more difficult for mobile players... This has the same concept as the original - Bomby being a custom sprite who's fighting premade ones! After I post this, I think I'll try to finish the original. If that happens, then I'll release the rest of it all at once. Thank you for playing this project! I hope you enjoyed! --- New Features --- - A difficulty system! - A five-star rating scale based on your performance - one to three stars are awarded based on the difficulty (see how many stars are shown on the difficulty option of choice when you select it), one star is awarded for using a certain amount of super attacks, and a final star is awarded for beating the boss without taking any damage (which will be especially difficult in the harder versions of the fight). - To calculate the amount of super attacks you need to earn its star: take the number of stars on your difficulty option and multiply by three. So on Hard difficulty, you'd have to do 3 * 3 or 9 super attacks in order to earn the super attack star. I'm pretty sure the boss can handle that many full hits if you only ever use super attacks :3 - The way Bomby's physics work has been completely revamped! Now you can only use one attack in midair, and you can move side to side while attacking, albeit slower than when you're not. The most notable changes are how the attacking works, but the code for just about everything Bomby does has been completely remade from the ground up, and is now WAY better and smoother than it was before! Plus I moved the Super Attack. It was getting in the way of using the stall. --- Original Project --- The original Bomby's Adventure can be found at this link: Thanks for playing! By the way... I haven't verified that you can get a five-star rating yet. If you ever get one, let me know!
--- Credits --- - @helpfulrabbit81 for the contest that this is entering - @Stonewall123456 for inspiration - check out his boss fight series: https://scratch.mit.edu/studios/30385621/ - @griffpatch for the boss bar scripts, the idea to use lists to keep track of clone data, and his save serialization scripts, used to make a music engine that is barely used - Scratch sound library for the SFX - Nintendo for the boss music - It's the Broodals theme; personally one of my favorite boss themes ever made - Myself for creating the original Bomby's Adventure, because without that there would be no Bomby and therefore no this project. And also for creating all the code for this battle, besides the aforementioned griffpatch stuff. I even composed the menu music myself :3 To all y'all Christians out there: Plan A is to trust God. There is no Plan B. <3