l Teacher Instructions Below v (I didn't have enough time to make the end part of the game the same quality as the rest of the game, so I apologize, if you're not the teacher, please don't play this) _____________________________________________ Generally I want players to attempt to figure out things themselves, but some can't so here are the BASIC instructions. _____________________________________________ Basic Instructions: WAD - Movement keys, use to jump, and move around. E - Dash around, it has a cooldown. S - Interact with and pick up items. Z - Progress text or progress an obtained item screen. X - Use on paintings or the dream gate to travel to different memories. (Dream Gate is a white gate like entity with an animation.) _____________________________________________ TEACHER INSTRUCTIONS: The game progresses in a metroidvania like method, where the player is trapped within the dream realm after falling asleep, they are forced to travel around the dream realm, to find memories, infiltrate them with the Blade of Memory (found while exploring), and collect fragments of the dream key which when complete, release the player from the dream realm. There are several quirks and features available not mentioned in the Basic Instructions. The player is able to wall jump by pressing W while next to and touching a wall. The player's dash stops vertical velocity, which can be used for some bits of parkour. Jumps can be made after the player is no longer on the ground for a brief amount of time. There are many areas essential to game progression that are hidden and must be revealed, the location of these you must find yourself for they are easy. Using a complex set of button combos, it is possible to "SUPER WALL JUMP" where the player is instantly propelled upward for a large distance if touching a wall and the maneuver was initiated correctly. There are two kinds: A + D (press at same time), + W (Jump) Used for walls left of the player. Get next to the wall with D, then press A, W, E at the same time, (don't hold D anymore). Used for walls right of the player. These moves are never needed to be executed, and are merely there for experimental purposes.
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