I am NOT winning this play on this for better fps. not necessary but I would recommend as there is no downside. turbowarp.org/1314806366/ ok ik it looks bad in the thumbnail but thats because my main computer was having technical difficulties so I had to use a school computer with 2 gigs of ram to put the finishing touches on this project so I couldn't take a better looking screenshot :( so don't judge a book by its cover Controls: w to move forward s to move back a to strafe left d to strafe right arrows to turn x to reset vertical look direction 1-7 to change graphics settings (7 is less laggy but looks terrible, 1 looks good but if ur on a school computer js say wallahi cuz u ain't getting more than 1 frame per second lol) press the stop sign to show a top down view of the map press the start button to play (lowk obvious I cant lie) I worked on the game in a separate (private) project, and then used the file tab to replace the contents of this project with the other project. idk if it matters. all of the code done by me :) Thanks to @MathematicProjects for making this project :D Tags(Ignore): #3d #3dimensional #graphics #3dgraphics #virtual #digital #parkour #obby
I made everything in this game I doubt this will win but just in case I felt like submitting it lol This project contains: - A working 3D Engine that calculates all three axis (not just two like normal raycasting) -Collisions with objects and area detection -Gravity -Cool floating blocks you can jump across :D *insert joke about this just being a generic platformer in 3d* -May 1 2026: Posted Game -May 4 2026: added optimizations that (on my school Chromebook for stress testing) performed 25-33% better than the old one. I have not stress tested this on my fast computer, however it is more of a big deal to me that I make this run faster on slow computers than on computers that already run it pretty well. :) psssst, fun fact: pressing b toggles on/off fly mode and allows you to explore the map in a whole new way :D