This is a rewrite of an older test project with some added graphical and simulated effects. It has been sitting for months unshared but due to recent interest in the original, it has been shared as-is. Unlike the previous version, the turret has no automatic controls. A drone will fly from the right side of the screen to the left and drop projectiles that will cruise down and attempt to hit the turret. The goal of the turret is to protect itself from these "missiles" by launching its projectiles. There are two types of projectiles to choose from by clicking the icon in the bottom right corner. The first is a standard pellet, while the second is a capsule with a timed fuse that separates into many pellets shortly after being launched. There is no penalty if the turret is hit by a projectile, as this is not a finished game, and the drone that launches the projectiles is not affected by the turret.