This doesn't have gameplay yet, just a base mechanic :( But hey, you can tinker around in there, if you want you can make the clone used to find the cords turn into a visible Pico! ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Oh no, the project's sideways! Explore to figure out how this disaster occurred and hopefully fix it :D ~ ~ ~ ~ ~ ~ ~ ~ ~ Tᴀʙʟᴇ ᴏғ Cᴏɴᴛᴇɴᴛs ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Notice ~ Builds ~ Compatibility ~ Controls ~ Changelog ~ Filename ~ Credits ~ Notes ~ ~ ~ ~ ~ ~ ~ ~ ~ Nᴏᴛɪᴄᴇ ~ ~ ~ ~ ~ ~ ~ ~ ~ This is the Workshop build, the version I use to make updates to head over to Horizon; it may save mid-coding, so chances of breaking are extremely high. I will always test this build. The changelog may change without changing versions as that is the active working on version. I will put "(Under Construction)" in the title when actively working so you know why there are halfway finished scripts in the current version :D, "(Paused Construction)" means a break but version still being in the works ~ ~ ~ ~ ~ ~ ~ ~ ~ Bᴜɪʟᴅs ~ ~ ~ ~ ~ ~ ~ ~ ~ Stable - <MissingLink> Unstable - <MissingLink> Volatile - <MissingLink> Radioactive - <MissingLink> Horizon - <MissingLink> Workshop - https://scratch.mit.edu/projects/1315004143/ Changelog - https://scratch.mit.edu/projects/1317262306/ https://notsidewayschangelog.my.canva.site/ Suggestions - <MissingLink> ~ ~ ~ ~ ~ ~ ~ ~ ~ Cᴏᴍᴘᴀᴛɪʙɪʟɪᴛʏ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Way Ran ~ Scratch: Yes Turbo Mode: Unknown TurboWarp: Semi ~ Device ~ PC: No right now but will be yes Mobile: No right now but will be yes later ~ ~ ~ ~ ~ ~ ~ ~ ~ Cᴏɴᴛʀᴏʟs ~ ~ ~ ~ ~ ~ ~ ~ ~ WASD to move Space to jump E to interact I for inventory Enter for menu Options allows for keybind changing ~ ~ ~ ~ ~ ~ ~ ~ ~ Cʜᴀɴɢᴇʟᴏɢ ~ ~ ~ ~ ~ ~ ~ ~ ~ V0.0.8 - May 15, 2026 - fixed comment positioning, added comment to FadeScript.scrtchcd, made custom blocks colored(either see color or text, internal-only(blocks only used inside other blocks) remain custom block pink), updated Shift (collision) x/y <x/y> killVelocityOnCollision <velocityKill>.scrtchcd to Shift (collision) x/y <x/y> killVelocityOnCollision <velocityKill> shiftMod (Mod).scrtchcd, added link to my better changelog(if there is a problem with it and community guidelines, I'll do what I can to fix, even if it means remake from scratch) V0.0.7 - May 13, 2026 - Set TurboWarp compatibility to semi, shrunk plyr.scrtchsprt by 25%, added comment to (type)Detector x/y <x/y> killVelocityOnCollision <velocityKill> shiftModifier (Mod).scrtchcd V0.0.6 - May 12, 2026 - Added floorDetector.scrtchvis, leftWallDetector.scrtchvis, rightWallDetector.scrtchvis, and ceilingDetector.scrtchvis to plyr.scrtchsprt, finished Ground collision's .scrtchvis file, removed unused code from Collisions.scrtchsprt, added (type)Detector x/y <x/y> killVelocityOnCollision <velocityKill> shiftModifier (Mod).scrtchcd, updated Movement.scrtchcd for modularity & new code compatibility V0.0.5 - May 8, 2026 - Fixed errors in collision.scrtchsprt not appearing & having left/right backwards, removed collisions, condensed solid collisions(Floor, LeftWall, RightWall, Ceiling) into 1 type named Ground ~ ~ ~ ~ ~ ~ ~ ~ ~ FɪʟᴇNᴀᴍᴇ ~ ~ ~ ~ ~ ~ ~ ~ ~ TheSidewaysProjectWorkshop.scrtchpjt ~ ~ ~ ~ ~ ~ ~ ~ ~ Cʀᴇᴅɪᴛs ~ ~ ~ ~ ~ ~ ~ ~ ~ Me for everything right now ~ ~ ~ ~ ~ ~ ~ ~ ~ Nᴏᴛᴇs ~ ~ ~ ~ ~ ~ ~ ~ ~ Yes, I did make custom file suffixes and different levels of broken builds, get those bad bugs early, and I am using the suffixes in all the naming just cause(I wanted a suffix for RotaAxes and made an entire system and decided to use it) Lessy buggy builds will have less techy-sounding changelogs cause gotta condense some of it Scratch Themed File Suffixes: scrtchcd = scratch code scrtchaud - scratch sound scrtchvis = scratch costume scrtchvar = scratch variable scrtchlcl = scratch variable - sprite-only scrtchcld = scratch variable - cloud scrtchlst = scratch list scrtchlct = scratch list - sprite-only scrtchcst = scratchcast/scratch broadcast scrtchsprt = scratch sprite(basically code, sound, and costume condensed if you think about it) scrtchpjt = scratch project